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Map Layers for Multi level maps#402

Example: If a combat starts on F1 and a few players run up a staircase it would be nice to have F2 line up properly with the grid on F1 instead of having F2 off to the side of the map hidden in Fog of War or a different map altogether that requires duplicating the initiative count. This isn’t an issue for small maps but large multi-layered complex dungeons and maps become unbearably huge when all the floors are on the same layer.

2 years ago